By Peter Walsh
Textual content is an replace to the earlier textual content, complex 3D video game Programming utilizing DirectX 8.0; concentrating on implementation adjustments to DirectX 9.0. For programmers who're new to pix and video game programming. Softcover. DLC: laptop games--Programming.
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Additional resources for Advanced 3D Game Programming with DirectX 9.0
The width and height of the window that you pass to this function is the width and height for the entire window, not just the client area. If you want the client area to be a specific size, say 640 by 480 pixels, you need to adjust the width and height passed to account for the pixels needed for the title bar, resize bars, etc. You can do this with a function called AdjustWindowRect (discussed later in the chapter). You pass a rectangle structure filled with the desired client rectangle, and the function adjusts the rectangle to reflect the size of the window that will contain the client rectangle, based on the style you pass it (hopefully the same style passed to CreateWindow).
This is where you tell Windows what to make the icon for the application that appears in the taskbar (hIcon, the large version, and hIconSm, the smaller version). You can also give it the name of the menu bar if you ever decide to use one. ) You need to tell 30 Windows what the application instance is (the one received in the WinMain); this is the hInstance parameter. You also tell it which function to call when it processes messages; this is the lpfnWndProc parameter. The window class has a name as well, lpszClassName, that is used to reference the class later in the CreateWindow function.
Windows users automatically take this functionality for granted, but there is a lot of code taking place out of sight. 34 Manipulating Window Geometry Since for now the application's use of Windows is so restricted, you only need to concern yourself with two basic Windows structures that are used in geometry functions: POINT and RECT. In Windows, there are two coordinate spaces. One is the client area coordinate space. The origin (0,0) is the top left corner of the window (known as client space).